Athlete photos and flags on the big screen, British Weightlifting youth scoring - referee technique points, the solo Judge (Kids) screen, and the youth results table.
Pick a Mode from the dropdown at the top before you start — it changes how the whole session behaves:
Competition — for running a real competition or graded session. Every Good Lift / No Lift decision is made for real by you or your referees; nothing is simulated or timed-out automatically except the standard clock.
Trainer Lab — a practice tool for coaches, not a real competition. Auto-lift randomly decides Good/No Lift for you so you can drill reacting and calling the next weight under time pressure, with no real athletes needed (see section 6 below).
U10 / U12 (Youth) — British Weightlifting's developmental format for young lifters. Alongside Good Lift / No Lift, a technique score (0–4 points per movement) is recorded for every attempt and combined with weight lifted for the final ranking. This mode also unlocks technique-scoring on the Referee and Kids Judge screens (section 5). Full scoring rules: .
You can switch modes at any point in a session (e.g. Trainer Lab to warm up, then Competition once it's for real) — nothing already recorded is lost.
1. Set up
Choose the Gender group, starting Category (Snatch/Clean & Jerk) and Competition date for this session, then add each athlete with + Add Athlete and fill in their name, club, date of birth and bodyweight. Entering a date of birth automatically assigns the correct IWF age category (Youth/Junior/Senior/Masters, by year of birth relative to the competition date) which in turn fills in the correct bodyweight category for that age group — both stay manually editable if you need to override them.
2. Lot numbers
Click Draw Lot Numbers once everyone is entered to randomly assign official lot numbers (used as the final tie-breaker in calling order). Athletes are already included in the calling order as soon as they're added, so nothing is missed even before you draw.
3. Declare opening weights
Type each athlete's opening attempt weight directly into their first Snatch cell. The app always calls the lightest declared, lowest-attempt-number lift next — matching official IWF calling order.
4. Run the lift
Start the clock, then press Good Lift or No Lift once the athlete finishes. The next attempt's weight is suggested automatically (+1kg on a good lift, same weight on a no lift) and the clock restarts for the new current lifter. If the clock runs out with no decision made, the attempt is automatically marked No Lift — in either mode, see below.
5. Referees — solo, 3-person panel, or Kids Judge (optional)
By default, you (the Operator) decide every lift yourself with the Good Lift / No Lift buttons above — nothing else to set up. If you have officials on hand, open the ⚖ Referees… menu instead for real multi-person judging:
Referee 1 / 2 / 3 — each referee gets their own screen on their own device. In Competition and Trainer Lab mode they simply press Good Lift or No Lift; the app waits for all three and applies the 2-of-3 majority automatically, exactly like real IWF judging — the lights along the bottom of the Big Screen turn white (Good Lift) or red (No Lift) once the majority is in. In U10/U12 (Youth) mode each referee also picks a technique score (0–4) on the same screen — the app averages all three referees' scores and rounds (3.4→3, 3.5→4) to get the final technique score for that attempt. Full detail in the 🏅 U10/U12 Points Guide.
🧒 Judge (Kids) — a single-device alternative for U10/U12 sessions when you only have one technical judge rather than a full panel. Tick "Use 3 referees" on that screen to bring Referee 2 & 3 in for the colour decision while the Kids Judge still enters the technique points alone.
🔻 Down signal — a simple buzzer a chief referee presses to signal "rack the bar" — separate from, and not required for, the lift decision itself.
Getting each referee onto their own phone: open ⚖ Referees… and choose Referee 1, 2 or 3 — this opens that referee's screen in a new tab on your own device. Copy that tab's web address (it looks like …?session=YOUR-CODE&view=referee&judge=1) and send it to that official however's easiest — WhatsApp, text, AirDrop — so they can open it on their own phone's browser. Repeat for Referee 2 and Referee 3 with their own links (judge=2, judge=3). There's nothing to install; it's the same web page as the rest of the scoreboard, just a different view.
6. Trainer Lab — Auto Lift & the Decision Timer
Switch Mode to Trainer Lab to train decision-making under pressure instead of running a real competition. Pressing Auto-lift produces a random Good Lift or No Lift, just like a real athlete — you don't know the outcome in advance, so you have to react and declare the next attempt for real, the same as coaching remotely or live at a competition.
The clock is your Decision Timer — the time you have to declare the next weight before it's automatically marked a No Lift, whether you're using Auto-lift or deciding manually:
15s / 30s — sharpens reaction speed for experienced coaches.
1 minute — simulates a standard competition clock.
2 minutes — more breathing room for coaches still learning competition strategy.
7. Share the other screens
Use Open Big Screen for a read-only display for lifters/audience, and Open Results for a live standings board — both update instantly as you mark lifts. The Big Screen automatically switches to a final results table once every attempt in the session is decided.
8. Templates & reports
Use Roster Templates to save today's athlete list for reuse in a future session (no need to retype names every time), and Print / Save PDF on the Results screen to generate a printable report.
New to this mode? This page covers the scoring rules only. For how to set Mode → U10/U12 (Youth) and connect a 3-referee panel or the Kids Judge screen to real devices, see .
U10 and U12 lifters are evaluated on Technical Mastery alongside total weight lifted. Following each attempt, the Centre Referee (or Technical Panel) displays a physical score card (0–4 points). The Technical Operator enters this score into the designated input field for that attempt. The app then calculates the total scores automatically.
1. Technique point scale (0–4 points per movement)
Each movement (Snatch, Clean, Jerk) is judged 0–4 on speed, flexibility, receiving depth and overall mechanical control:
Points
Assessment
Criteria
4
Excellent
Full speed, proper dynamic flexibility, correct bar path, and stable full squat / split position.
3
Good
Full depth squat / split with minor technical or positional errors.
2
Moderate
Power position receive (above parallel / no full squat) or sluggish movement execution.
Snatch (max 4 points per attempt) — evaluated as a single continuous movement on the 0–4 scale above. Attempt range: 0–4 points.
Clean & Jerk (max 8 points per attempt) — the Clean and the Jerk are scored as two separate movements and combined for the attempt total:
Clean portion: scored 0–4 on the standard scale.
Jerk portion: scored 0–4 on the standard scale — a Power Jerk is capped at 2 points; a full Split Jerk or Squat Jerk is required to earn up to 4.
Attempt range: 0–8 points (Clean score + Jerk score). If the lifter cleans successfully but fails the jerk, they keep the earned Clean points (0–4) and score 0 for the Jerk.
3. Final total calculation
Snatch score = (sum of the 3 snatch attempts' points × 2) + sum of ALL successful snatches (kg)
C&J score = (sum of the 3 C&J attempts' points, NOT doubled — already on the 0–8 scale) + sum of ALL successful cleans & jerks (kg)
Final score = Snatch score + C&J score
Snatch points (0–4 per attempt) are doubled to put them on the same 0–8-per-attempt scale as Clean & Jerk (which already scores 0–8 per attempt, so it's not doubled again) — this keeps technique weighted equally between the two lifts.
Every successful lift counts, not just the heaviest — a lifter who makes all 3 attempts banks all 3 weights. Lifters are ranked by Final score, so consistent technique and successful attempts can outrank a single heavy but scrappy lift.
Worked examples
Snatch: a lifter completes all 3 attempts at 15kg, 17kg and 19kg, earning 4 technique points on each attempt:
Technique points total: (4 + 4 + 4) × 2 = 24
Weight accumulated: 15 + 17 + 19 = 51kg
Total Snatch score: 24 + 51 = 75
Clean & Jerk: a lifter completes all 3 attempts at 20kg, 22kg and 24kg, earning 7 points on each attempt (no doubling):
Technique points total: 7 + 7 + 7 = 21
Weight accumulated: 20 + 22 + 24 = 66kg
Total C&J score: 21 + 66 = 87
4. Referee Panel Scoring (v4.6+)
When using the Trainer Lab mode with 3 referees, all three referees independently score the technique for each attempt. The scoreboard collects each referee's decision and automatically averages them to produce a single final technique score.
How it works:
Each referee (Referee 1, 2, and 3) selects their technique points score on their own device (0–4 for Snatch; 0–4 for Clean and 0–4 for Jerk separately, for a total 0–8 for C&J).
The scoreboard adds all three scores together and divides by 3, then rounds (3.4 → 3, 3.5 → 4) to get the final attempt score.
If a lifter cleans well (e.g. three referees average 4) but jerks poorly (three referees average 2), the final C&J attempt score is 4 + 2 = 6 — each referee's clean score and jerk score are averaged separately.
Example: Referee 1 scores 4 (Snatch), Referee 2 scores 3, Referee 3 scores 4. Average = (4 + 3 + 4) / 3 = 3.67 → rounds to 4 points for that attempt.
Roster Templates
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Lifter Details
Add and edit all lifters here without leaving the live event screen — changes appear on the main table and the big screen instantly. The full date of birth sets the age group; the main table shows only the year.